![]() ![]() You see, I make decisions to keep or exclude various parts as I go along. With Shenmue III, even if I forcibly took the story through to the end of Chapter 11, well. Rather, it's one of the things I use to drive the scenarios for Shenmue. It doesn’t directly dictate the scenarios for the game. I don't use it to decide "this event goes here, this quest goes here, this flag gets set here" and so on. It's not meant to represent the exact scenarios for the game, though. So that's the form I put them in, and I use it as a base reference. In total there are 11 chapters, and so I could properly visualize how they would fit together, the first thing I did was to make a novel. I moved just the part about meeting her to Shenmue II. The part about meeting Shenhua was originally in Chapters 5 and 6. And Shenmue II corresponds with the Hong Kong chapter. To be precise, Shenmue I is the whole of Chapter 1, as is. With Shenmue 3 supposed to be the last episode.Ģ) Then we got this image from AM2 according Shenmue Masterģ) Then the 16 chapters became 11 in 2014 :Ĥ) The last Yu's tweet answer after the kickstarter :ĥ) Nico Nico interview (from Switch's translation)Ĭhapter 4 ? Arrival at Guilin (moved within Chapter 2) ?Ĭhapter 5 Meeting Shenhua (moved or partially moved within Chapter 2) That's why we had the boat and the train as unique chapters.ġ) From the Dreamcast Official US magazine 2000 November uploaded by Telekill ( viewtopic.php?f=3&t=48738 ) The 5 chapters were bridges between the main chapters. In fact, it has always been 11+5 chapters. Yokosuka wrote: Thanks a French article, I now understand why he talked about 16 chapters. ![]()
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